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What are the keys to use? they just run around. "W" and "up" seems to be jump, but how to dash? No instructions (nigher in description, no in-game). So all in all pretty boring.

RHMGames responds:

If you jump twice in a row, the sword shakes. If you jump once, you just jump. :)

Level 11 is broken. The green bug takes over 5 hits. Within this small space this is way more than it should be.

Edit: now it works. But i'm having two problems: first one is that it doesn't save your progress. this should be taken into account when secondly, the game behaves strange. After dying, the "restart" screen appears, but the game already started from level 1. This happened for me on he higher levels. 12 and 17 when i remember right

probsNotaRobot responds:

Thanks for the feedback! We noticed this issue as well and have reuploaded in an attempt to fix it. We will take your message about difficulty on that level into consideration.

agree with jpuroila - placing the peaces is kind of difficult. the first couple of minutes i just played on one 4th of the field because the pieces wouldn't stick to the rest. After filling up that space i realized, that i have to place them multiple times till i release them precise enough for being accepted. Than again, after another couple of minutes almost everything was filled up till i wasn't able to fit in the last piece. Since there was no game over i just realized, that there has to be some way to rotate them.

HerdozaStudio responds:

Thank you for your comment. We have updated the game to reduce the board making it more challenging and adding some instructions in the beginning

Wow, hadn't had this for a while. "Out of memory, WebGL". This also means, that i can't play for the moment. Basically there should be enough memory (8GB), but maybe you need to allocate more of it in your unity settings?

makopako responds:

Hmmm, I hadn't run into this issue when testing before. Just seems to have popped up on Newgrounds. I will try to resolve it when I have some time. It seems to occur when the browser has many tabs open and such. It would probably work if you tried again, but I am not sure. Thank you for your comment

In the meantime, you could also try here if you just want to give it a go: http://ghostfight.net/New/alpha-v01.html

How on earth could this pass the judgment ?!?!

Rutsoms responds:


the game is being built, please be patient

Pretty nice. I'm reading english texts quiet often ad sometimes even watch an english clip on Youtube. But well, after this test i'm pretty sure there are many mistakes when i try to write or speak in english. So yea, enjoyed playing this. Only annoying thing: why do you make the question disappear? From the harder questions i had to make screenshots in order to be able to read them again. If it seems to easy for you if the player has both, the question and the answers together, why don't you add a "i don't know" button when you have an explanation (on some questions you've had explanations or compared two questions to each other) or a button with "what was the question".

waterrune responds:

Thanks for the feedback.
Sorry that you had to make screenshots for the harder questions.
The aim for the questions to disappear was to increase memorising rates. If you read the questions carefully and look at the choice of answers, it will get you thinking in your mind.
It is to simulate thinking and not only to look at the text. But thanks for the suggestion on the button 'what was the question'. I will add that in for the next game. Thanks!

Ok, you have a lot of space left in your game. You should add a HUD. Display the stats: Firespeed, firepower, ...

Also, you could display some messages. Like:
- earthquake, your tunnel is blocked now.
- it's getting dark around you, ... (it's up to you to say why or what it means, i don't know :P )

The bugs also seem to be way to strong. I wasn't able to kill even one of them. How much firepower i had? Can't tell you (see point above :D)

Last thing: the jetpack doesn't work in FF. Space just scrolls down. Most simple fix would be to add another key. like "E".

rogerty responds:

Thanks for your input and ideas.

Well, i guess that's a prototype for the hero level on your other game. That would explain why you don't have any explanations. But hell, this one is hard. First, i just found out that i can scroll the screen by playing the cursor on the edges. Suddenly it made sense that you write down "you died" after the hero walks out of the screen. Maybe add an arrow with the symbol of the hero to the side where it is if outside of the screen.Then, each run depends on a lot of luck. The result is highly unpredictable and one and the same strategy can result in very different results because of minor differences (like placing the bad guys just little bit earlier or later). This made me cratch my head couple of times. I get the feeling that this is so because the hero attacks too fast. Like this it happens from time to time that 3 bad guys placed on the same spot can't attack even once before all dying at the same time. How can this be right?

karpopper responds:

The hero level was even worse about unpredictability since the enemys wandered a lot, I want the hero to be much stronger than the enemys to make you have to place them right, but I also need it to be consistent, im going to try to fine tune it so that eventually I can use this to improve the hero level.

edit: I think stopping the hero from attacking mid air may get the result I want.

Brocken on FF and IE. Seems like it's too big for the window and therefore gets cut at the edges. It even seems like most of the game doesn't get displayed.

EDIT: now it's playable. But i had to zoom out a loot. But hey, played through the whole game. Works so far. Looking forward new levels.

Citybuilder14 responds:

Thanks this will be immediately fixed!

Start - dead - start - kill 2 enemies - dead - start - kill 5 enemies - dead - start - kill 3 enemies - dead - frustrated.

LunaticDancer responds:

Yeah, it's that type of a game :D

You'll be fine as long as you learn from your mistakes. At first focus on dodging enemy stuff and clearing them out quick and you'll get far in no time!

Thanks a lot for trying it out!

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