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200 Game Reviews w/ Response

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didn't last long since i "managed" do fall through the floor landing in/on some sort of water underground. Also the aiming cross isn't visible enough in my mind. Sure, it's always in the middle of the screen, but a nice red instead of the dark gray would be better (i guess). Last thing is the rotation speed: too slow. I don't know if it is the configuration of my mouse, but some kind of ingame option to change this would be nice.

Lokoline responds:

Thank you for the feedback, we plan to change the water segment. In this part you should use the pipes as stairs. We will look into the mouse rotation speed too. Thanks.

I don't get it: finish the level (lv 3) with a dozen of tiny combos gives more stars (3) that two giant combos (just one)?!?!? Does this make sens at all ? Finish the level within 5 moves to get full score - why not. But don't use less than 7 moves to finish?

PEVA responds:

hi, its about not making longest chain but as many 4+ as possible. it has new rules...hope you will enjoy it, its about strategy!

" The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings. "

WaitGames responds:

Thank you for your review!! I have have made the change so it is now allocating 128 instead of 256. Hope that fixed everything :)

After loading the game the next day, everything looked good. Till i started the next level. No upgrades had there effects. I only had the default weapons, i wasn't able to equip all 4 weapons although the upgrades has been brought, no health regeneration, the last weapon set was replaced by the default set, ....

And the descriptions of the upgrades are a bit too less in my mind. You don't even telling us the damage of the weapons. And i didn't saw any difference after upgrading the blacksmith ...

So, i enjoyed playing your game yesterday, but won't start over today.

TeamBiscuit responds:

Thank you for the bug report. This issue shall be fixed by now, although we can not restore the lost weapons. We will try to make everything include more information in next updates.

Feels a bit unbalanced:
- 10 hours to the next upgrade for me now .... am i really supposed to wait so long ?
- the heat facilities produce that much energy, that i can't get rig of it. i unlocked the nuclear cells yesterday, but still using the gas burner. to control the 1.2milion heat it would take 12 boiler houses ... do i need more to say ?
- it takes way too long (in my mind) to get a new island.

It's a nice mechanism with the different facilities and there combinations .... but too slow.

Baldurans responds:

Thank you for comment. It is meant to be idle game, not quick 1 hour tour. That is why pace is not that fast. There is A LOT of late game content to enjoy and it gets more challenging as time goes on.

min damage = 65
max damage = 105

but i can't chop down the second tree (bamboo).
I guess something went wrong here ...

simonza8 responds:

I need to forge new Axe.

Eh, i guess the click counter is a bit buggy. My fingers and the destroyed mouse tell me, that i clicked more than the 207 times the counter has counted. Even for the last stage (get 15m with 50k/click) 300 clicks are required to achieve this.

And the "jolts left = -1" is pretty interesting too.
I had exactly the required amount. so it looks like there is a little programming issue there.

Last thing: the volume should be mutable. not just decrease it to a pretty low level.

Cyb3rNuX responds:

In upper-right corner u have "main menu" button where you can mute/unmute and change quality. Btw i will see how to fix click counter. I finished game few times so i can say that it works. Thanks!

No mute button and an extremely annoying and loud music ... oh yea, that sucks !!

And what ever i'm supposed to do to get the mummy free doesn't work. 6 hot spots but no effect ...

Shuinvy responds:

I update the file with mute button now, thanks for your advice.
The hint of the mummy is in a book, good luck!

i have absolutely no idea what is written in the description. But i guess it says something about "just a Demo". Well, in my mind you never the less should have translated the most important things to English ... but i guess i still found all the contend of your game. And it looks pretty good so far. But i hope you will change it from "M" to "A" later (with the corresponding content of course).

leitorgk responds:

Well, I moved to rank A.
thank.

pretty nice game so far.

The battles are indeed a bit easy. But that's ok from my point of view. Better it's a bit too easy, than too hard.

There isn't much of girl action so war, but I'm sure you will increase the amount of that in the future.

ok, things i would recommend:
- show the same information about the save slots as you do when loading a game. first a slot is selected (by an option in the textbox). Stats of the save slot is displayed. Then the player can confirm or chose another slot.
- add a [cancel]-option when changing the girls. Once chosen there is no way to get out of this menu without actually changing something. (like "never mind ...")
-[1] reducing the amount of enemies in the dungeon. since there is no challenge in the battles it gets annoying.
- [2] stop the approach of the enemies if the level of the player is high enough (like: they are scared by the player and won't attack anymore) (either [1] or [2])
- maybe a interactive help (not absolutely necessary). Since you have a pretty linear story (at least that's what i guess) you could add some helping little creature (maybe on the first flour. After defeating it, it helps the player) that gives little hints what to do next. It took me a while till i talked to the red-haired student to continue the story (instead i was searching for the next dungeon level).

But never the less. A great game. I didn't discover any bugs so far. Keep going, looking forward your updates / progress.

HypnoChanger responds:

I am planning on having save slots show stats as soon as I can; The game only knows all the stats when the game slot in question is already loaded (so, when loading a slot, I actually have the game load the slot then display it's stats). So, it would overwrite saved progress to load a save slot to show you what is in it. I am working on a solution to that problem though.

I see what you mean, I'll see if I can write in a cancel option there.

I am trying to mess with the formula gradually to get the right balance. I will try to reduce battle frequency a bit more.

Someone else a little bit ago also suggested a way to skip battles when you are over-leveled. I'll try looking into that.

The game is a bit linear in individual plot-lines, but the entire game is not. The game it's self will have 4 main plotlines, and each character you meet has their own story that can branch off in multiple directions based on how you treat them that can impact how the main plotlines go. So, programming a helper to give hints might be rather difficult. I can see if it is possible though, since it is a good idea.

Thanks for your detailed feedback. :)

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