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Ok, i have no idea, what kind of games are included in here. Maybe i would even enjoy some of them. But to be honest, i don't want to put the effort in here to find out.

The game is super slow and laggy. And i'm playing on FF, win10, i5 with 8GB ram. So, you really manage to put that to it's limits? than something is going wrong in the background.
EDIT: seems like what ever caused the lag was finished after 10 min. Are you storing data in the background? Creating save files or something like this? Generally ok and would even explain, why it occurs at the beginning.

But even without the lag, the first game, the tutorial, "lines" - it's a pure mater of luck. I ended with lots of groups of 4, only a few symbols even had 5 times the same color, but they were all spread across the board. 7 Shapes, 5 colors, only 81 squares room, you can fill the board with an average of 2 to 3 shapes per color. And i have to collect 5 and put them in a row before the board is flooded with random shapes?!? Seems like you rally like this kind of game. But on the other side this means that player has to get through this just to discover wether the other games are better or not.

Skipped the tutorial, still no idea if i'm doing something wrong or if "lines" is just a stupid game in my mind, just to find out the next 5 games are lines again ... and i can't even play the tutorial again.

AlexDeviator responds:

Hi, thanks for your feedback. Honestrly idk what causing all that lags (for now) cuz i have waay weaker PC then you (win7, 4ram, core cuo 2.8Ghz), it could possibly be related to web specifics (and definetly related to Construct 2 engine dumb way to store !all! data present in the game in ram even if you need a small fraction of it at eaach moment).
Besides that no data is stored except custom params like your proggress and audio customizations.

Now, honestly i don't know why and/or how people still confuse this (srsly, no offense :)) since i clearly mention this in "Rules" chapter AND in Tutorial itself — you need to align 5 figures of <same shape> to complete a line, color doesn't matter. It matters only when you try to achieve Style perk-points and still there can be only as much as 3 figures of same color out of 5 to gain some points. So it's actually very easy to play with comfort and score lines like a pro.

Next 5 games are lines again — well, if we are talking about campaign then it's only 2 other game modes that are lines (but with different goals and mechanics and features). There is a clicker and 2 different arcades in the first cluster.

You can play tutorial again in single mode.
Sorry you had a bad expirience with my game, i struggle to improve it but receive less then none feddback so it's really hard.
Cheers.

Game seems to be ok but i hate it if i get reset to the beginning when dieing. Sooo...

HarkOfEric responds:

Okey, for the next update I'll add "an easy mode", that if you die, only the level will be reseted. But it'll have a different player sprite.
And if you complete the game the end screen will have some differences.

"Hmm ... you felt? Try to figure out a way to restart."

Well, try to figure out the reason for the score. I won't reload the page each time i miss one of your obstacles ...

DynamiteFrog responds:

Yeah,sorry for the dick move but I wanted to make the game a lil bit harder dont worry I wouldn't do it again

Can't even pass the first level of the campaign. You definitively should make sure the first few levels are almost un-loosable. Else players will get frustrated pretty soon. Just like me. Also controlling the paddle by arrow keys is one of the worst ways to play these games in my mind. You should change this to cursor and att hotkeys for the ability.

ArthurBOliveira responds:

You are right about the first level, I've tuned down it difficult, I believe now the campaign follows a better difficult ladder.
Controlling the paddle with the keyboard is what I'm used to for this kind of game, but a mouse control would be cool too.
But there are hotkeys for the abilities. Space for the equipments and Left Ctrl for the ball's respawn.
Come on man 0? A least a 2 for the attempt... please...

Maybe it's more joyful when played on a smartphone but like this it's pain in the ass to drag all the balloons. Also it seems to be unbalanced. even after getting the first cannon (it was damn close anyway) i lost a few minutes later. maybe just jamming over the touchscreen helps ... but you post this on NG, not on the app store. so you have to take into account that many of the players may sit in front of an PC.

XpresateStudio responds:

A great greeting to you, tell us how it feels to play it on your cell phone (if you played it on your cell phone), thanks for taking the time to comment, keep an eye on the news.

Random event: 600 buck stolen ... really?

Also, the time it would take to read the events causes much more losses than they could potentially yield. Therefore always clicked NO.

The employee doesn't do anything. Normally there are DPC (damage per click) and DPS (damage per second). You call it DPS but actually it's DPC. Sooo ... no gaining point over time at all !!! Is that what you intended to do?

Having one employee seems to fill the bar and no additionally one can be brought. and since none of the other upgrades enlarges the bar (something like more space for workers) ...

All in all the game just looks like a raw construct which needs to be finished. So no good rating from me.

possukomppanja responds:

actually there is dps its just that you lose more money if you don't click and the building upgrades make the max ammount bigger

and yes i understand and i wish i had more time to balance it better

You definitively need a auto save on every win or lose of a level. Lost couple of hours of game play because the browser crashed. Till then it was a quiet nice game.

GabrielBalas responds:

Good idea. Thank you Bro.

doesn't work for me on FF or IE.

wizardescape responds:

EDIT: It works on Firefox and Edge now.

Sorry, it appears we have browser issues we will fix. Please use chrome in the meantime.

The 3D is quiet ok, but the number code ?!?! In the end i just brute forced it. And i still have no idea, what the numbers correlate to on the island.

HiddenKeyGames responds:

It's the number of objects can be found on the island. So the palm tree symbol represents the number of palm trees on the island. The rock represents the number of rocks around here.

I start in a room with yellow walls all around. 7 sad faces look down to me. Nothing i can really do than moving from left to right and jump a bit around. It looks like this "demo" is kind of just that room. Nice, you created a player and it looks like your collision system with the walls and faces works. But what do you want to show us with this?

JeffreyDriver responds:

Sorry about that. It's a bug. That room was just used for testing and shouldn't even be accessible, so I have no idea how that's happened. There is a full game here. Thanks for the feedback I'll get it fixed asap.

EDIT: The continue button is meant to only appear if there's a saved game found. When you start the game, you should walk right, not click continue. I'm working on a fix now.

EDIT: This should now be fixed.

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