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200 Game Reviews w/ Response

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Wait, the scores don't sum up? No way i can even afford one of the things from the shop.

RHMGames responds:

If you can get the lives in the game, you can reach new skins.

It works, but is quiet boring. I have 214 Stars now .... but nothing to do with them. There is no goal. And no, changing the background image is no goal.

barbe99 responds:

any advise?

Kind of obvious that this is made for smartphone. I can only see half of the game at once. Problem is, once i zoom out, the text in the boxes shifts ot somewhere i can't see it anymore. So, it's basically unplayable for me.

njordan1017 responds:

Hi LDeins, yes you are right... I initially made this game for a smartphone. I can definitely work on adding a fullscreen view for non-smartphone use so the game will fit correctly. Thank you for the feedback!

EDIT: Hi LDeins I have fixed the sizing issue please let me know what you think! Now that the sizing lets the game be playable, please consider adjusting your rating to your thoughts on the rest of the game!

Movement is quiet some pain in the ass. if on the ground the bot moves slow as hell and once you jump it goes way farther than expected. How am i supposed to do precise movements with this setting ?!?! Actually i died 3 times in the acid pits. Yes, exactly, that's what "unlikely to happen".

novusGem responds:

I agree.

Black squares too on win7+FF.

EDIT: New version seems to work. At least on my regular tower PC with win10+FF

mbforbes responds:

Crap. We almost have a fix. But it doesn't quite work. May push temporarily so you can enjoy something. Thanks for lettings us know.

What am i looking at ?!?!

I guess this is one of the "the path is the goal" projects. Where programming something is the main goal, not creating a real game. And no, it's not a game, a game involves the player. It's more of a screen saver. Little dots eat green squares till one type of dots (in my case a light gray one without any other attributes) decides to spam the whole map. "Game " ends on a big river, where all of the 300 gray dots die. Even on the super speed this simply repeats over and over again. Can you find the fun part - not for you programming this, but for the player playing it?

AOD2 responds:

Well, I'd be the first one to admit that there's not an overwhelming amount of player input. It was a conscious design decision to leave it that way as some of the more interesting patterns take hours to manifest. How cruel wouldn't it be of me to force the player's undivided attention for such an extensive period of time whilst the simulation churns along at a gruelingly slow pace?
In your gameplay description you mention a scenario where an organism adopts a subpar evolutionary strategy and then goes extinct shortly thereafter? That's an intended outcome right there. Any organism that fails to adapt to its surroundings will inevitably fail.
To access the more complex nuances of the "game" some measure of patience is required as they only emerge through the continuous evolution of an organism over time.

However, even then I doubt it would be quite your cup of tea.

Doesn't load: Unknown Error. NS_ERROR_NOT_AVAILABLE

EDIT: why am i attacked all the time in thee first area? i'm now level 4. Is this supposed to be like this?

EDIT2: First 2 areas now work. On the 3th i still got attacked out of nowhere. Also, the health portions are a little bit rare. My health is down and i only had one potion left when the ghost attack occurred. No sense to continue playing.

AlCheddah responds:

Error fixed with updated version. Thanks for you patience!

Can't even pass the first obstacle in the tutorial. The platforms are horrible.

yelllowflash responds:

Hello, I have removed that bug to some extent. Try again?

Info about tiles and units doesn't work at all. After playing them i can see there ability, but not on my turn. What does the green numbers mean? Why are some units purple, some green?

Also, once a unit has been chosen, it can't ne deselected and has to be played. Is this on purpose?

lagrangespot responds:

Hello, here are some additional explanations:

"After playing them i can see there ability" The input works if you click on the tiles. I might change it to hover if I see many people complain about it!

"What does the green numbers mean?" they mean that those tiles arrived onto the board on this specific turn.

"Why are some units purple, some green?" I just added this information to the description. Sorry, my bad to not make it clear in there.

"Also, once a unit has been chosen, it can't ne deselected and has to be played. Is this on purpose?" The answer is yes, you have to play or at least use one purple ability during your turn.

Thanks for the feedback and please stay tuned, I am working in an update for the game!

I don't get it. From the comments it seems like the game can actually be played - i can't. I can walk around with wasd. When pressing spacebar, a red bomb above the player appears. Pressing space again, the player explodes. But this can only be done twice. For the first level, that's no problem, but on the second there are two rocks. I can smash the first, but are dying when exploding the second one. So, how should it work? What am i missing?

karpopper responds:

You have to pass the bomb too other people. I thought it would be obvious since the graphics are very simple and theres no other decorations, but if I was going too add more I would have to do something such as putting the other people more directly in the path of the player so that they pass it accidentally more often.

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