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It has it's difficult.
Not because the quest is too heavy.
It's just because you often can't click a object, but you can interact with it and one of your objects in your inventory.
That makes it unnecessary difficult.

So, maybe think about to add something like
"Something is missing here" or
"i need to wake him up first"
You've still done this with the signs (which actually worked pretty well).
Just tell the player that he can do something here.

+1 star for the solid gameplay.
+1 star for the upgrade-system (i love upgrades).
-3 stars because it even contains premium content.

What else should i say ?
Till level 29 it's beatable. Level 29 is impossible, i thing.

Lots of potential that got wasted with the premium-stuff.
What a pity.

Frederik77 responds:

Thanks for the stars. Please try the new version, it's a little easier.

Really fun game.

- But i missed one upgrade ... where is the magnet ?
- another thing: that about the enemies brake apart if you damage them: as a kind of health-bar.
Just think about it ...

Never the less, it's still awesome.

Well pretty nice game.
I like the idea with the spells: You can collect them and use them when ever you need it.
First time i see something like this.

But it definitively need a global upgrade-system:
- Poison (tower + trap) : longer duration and/or more damage
- fire (tower + trap): more damage / chance to ignite enemy
- spike (tower + trap): damage / chance to cause bleeding
- more income: higher chance to find coins / spells
- goblins: they collected all the treasure and they will try to get it back after it got stolen.
Each upgrade-point will add another goblin (up to 5). Moving fast to the lost treasure,
being slow when carrying it. Enemies will take the treasure when they meet an goblin
at the path.
Upgrade-points: either with exp and leveling up or by giving stars if a level is finished without
loosing a treasure / it's even untouched.

Something like this would make the game way more interesting.

very bad !!
- I had to click some of the buttons twice before they react to it.
- The fire tower do "less" damage than the electricity towers (maybe because they don't do ANY damage)
- the meteor skill did'n reload after the first use

So, simply dislike this game.

1 star for the effort.
Bad thing that i can't really rate this, because i can't even pass level 3.
Way too difficult. In addition, the troop upgrades aren't available, same with the building upgrades (everything seen at "guide tree").
Another bat thing: the upgrades (affordable by crystals) don't have any descriptions (eg. what exactly they do).

Sorry, but you need to work on this again.

frozz responds:

I see you had a difficulties to pass the 3'rd level, try to build the 'correct' barrack.
-- spoiler --
* in the first 3 levels range barrack its a better idea. Used your reinforcement on the for of the range unit.

Very nice kind of game play.
Really enjoyed it from the beginning to the end.

Only thing i could complain about is that the minions move a bit slow.
Means if I'm running around an enemy (to avoid it's bullets) and the minions try to get back to me (case i pressed "R") they will never reach me. They move kind of same speed as the enemies, and I'm running away from the enemies. So I'm also running away from them.
Maybe you should mace them way faster, tho the player can "use" them again faster.

OmarShehata responds:

We really got that a lot. I just upped their minimum speed so they should come much faster when they retreat. Uploading the new version as we speak! :D

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