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Pretty nice, i like it.
Solid physics and entertaining level design.

Unplayable!
10 times game over because either i've missed the bottle or crushed it.
Additionally it's absolutely not fun. There is no chance i will ever play this again.

And a bug i found: after clicking multiple times very fast the machine doesn't go down anymore.

WTF ?!?!?

I feel overwhelmed from the first level on. So many things fly around there. And no mater if i shoot the orange guys or not, as they reach the left side i receive damage. At the same time it doesn't seems they can be really killed since the "bullets" just stick to them. 3 of them, 4 ... but the bacteria doesn't die. Oh, and they don't disappear on the left side. The bullets which got stuck to them just pile up.

The first two levels are for getting used to the controls ? what you really need is a tutorial. First a level just with red cells to fill the bars, then add some of the white guys, and then add ONE bacteria so the player can get used to kill it. And after that tutorial, the easy levels are OK.

Oh and: A mutebutton !!!!
Please .....

One last thing, a bug:
On the intro, one of the last pages just flicker like hell. Seems like you have two pages there which overdraw each other.

redro responds:

I understand it is a lot of moving objects on screen all at once. The next update will hopefully fix some of that, plus the bugs you have mentioned.
Each bacteria requires a certain amount of antibodies to kill it.
The ecoli (orange guys) take 3.
I am working on a better animation sequence between levels to better describe how to defeat each bacteria.
If you press the escape key there is a volume control to turn off the music.
Thank you for the feedback!

I'm getting the feeling that there is a bug.
After activating all the crystals with the last beam pointing to the ceiling nothing happens anymore and i also can't do anything ...
Only hotspots left are the last crystal and the first with the insect (however it's called in EN).
But no interactions are possible on this hotspots.

Last, one thing i would improve: Make the pointers to the next area (or leave the current scene) more visible. It took me some time on the beginning to find them.

Oh yea: and even if it's just a short game a walkthrough should never miss.

AndHalfAFish responds:

Thank you for leaving a comment !

No bug ... You just probably missed doing something. :-)

I've uploaded a new version of the game with an interactive cursor. It will make it easier to see what objects you can interact with.

Hmmm ... a 3D game but just a top-down view ?
How can that fit ?
It can't !

There is basically no 3D effect. Additionally dodging the bullets is hard because they are too fast.
Last thing: No global upgrades => no reason to play more than once.
All in all just a basic game without anything special or addicting.

I don't like it at all. Pixel hunting at it's best, sad to say ...

- No item description ingame.
- Some hotspots can only be found by accident (the 4 digit number on the turkey screen
and the hook).
- To install the handle on the gear i had to close the window and open it again ...
- The hunt for the frog: if nothing happens the first time we use the item on the hotspot, why should the player try it two more times ? Make an animation which shows that something happens.
- Installing the rope is not logic without the kwonledge that there is something under the plant
- If the person in the walkthrough has his/her problems to find the small hotspot on the rope, how should someone find it without knowing that there is one ? Thing about making it bigger.
- The handle should be rotatable even if the rope is not fixed jet. There is no logic reason why it should be blocked without the rope.
- Taking back the handle from the gear should be possible without the need to use it befor (like it is now it's not logik)
- The locked door on the oven (inside the house) has no keyhole. Why should i try to use the key on it ?

Ok, that's it so far, the color puzzle was ok. One small graphic bug: when the TNT-box mechanism there is already water on the ground.

Your game works, but was no fun.

Once more a game without a mute button he ...
That's just a so basic function, how can somebody forget it ?!?!

Music was really annoying since i tried to watch an online TV stream.
And it seems like the click area for shooting is a bit too small. It would be nicer if the player could simply point directly to the enemies. Instead ti looks like the cursor needs to be inside the tower.

Hell, that music. Even while just writhing this it loops several times .... add a mute button !!!

just two suitable words for this: blame it !

A pretty cool, well mage and solid game.
But on some points it was unnecessarily hard.

- First the spot for unlocking the round plate between the rails is really small. I just found it because I've read in the comments that the spot exists. Make the whole red thing as the spot to unlock.
- next is just something small, but sometimes the small things have great effect. The switch which activates the trolley ... it's cables point in the wrong direction. that's why i thought it unlocked the pickaxe and didn't pushed it again.
- than finding the binoculars was tricky. I needed the walkthrough again.
- Last thing: why should the player close the door by himself ? I really see no reason since the switch is already outside the room.

But well, none of these are essential things or bugs. Therefore: well made game.
PS: I especially liked the colored cube. Was a bit hard to find the entrance mark on the rotating cube since it was blinking, but that's a great little puzzle :P

krutovig responds:

Thanks for your remarks. They are pretty useful.

One thing I don't get
>>- Last thing: why should the player close the door by himself ? I really see no reason since the switch is already outside the room.

Could you please explain it?

Since i'm watching an online TV-stream ... where is the mute button ?
There is no ? Seriously ?

And i've read in the comments that there is a bullet shooting function ?
Have i missed the instruction ?

PrincessNinjato responds:

pressing Z and X allows you to shoot and sorry no mute button also X locks on to a boss

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