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looks like the player has the same size like the blocks witch is a problem:
- crates are pushed even before touching them.
- once a gap is smaller than one block, the player doesn't fit in to push the crate back.
- even dying is pretty annoying if you just die because there are spices in front of you ...

additional: walking small steps is hard because the player reacts just after the key is already pressed a certain time. thing about a square function to increase of speed to allow small steps at pressing short time.

All in all is works but it's buggy.

ThalesQwerty responds:

Fixed these bugs.

Thanks!

It's really short (2:30 minutes), but better this than way too long :P
The different object-screens need some go-back arrows. just like the ones to turn around in the main view.

Except these minor things i can't understand why the other people complained about your game.

Played 1 hour and managed to afford the firs upgrade of each attribute.
But man, this is boring as hell ... and the prices for the second stage is a bit high don't you thing ?
divide the prices by 10 and i may play your game again giving it a second chance. but as now it's boring ....

by the way: how is the money gain calculated ? used 20 bucks to invent something and got 2k back. Used the 2k to get some expensive stuff and sold it for 300 ... WTF ?!?!?

Must be a super developed planet where the ship crashed. There bullets are able to fly circles, no way to dodge them. Furthermore all enemies have a poison touch for the ship. They destroyed it while just walking by as i run away from them. After wave 8 i recognized a slowdown. are you sure you release the unused objects and instances ? seemed like they would add up.

i guess it's one of your first games though it's ok so far. but make the bullets dodge-able in your next version and the enemy should EITHER follow the player OR attack the ship.

Krevzz responds:

We made the enemies bullets homing as otherwise gunner's were too easy to dodge, as for the ship damage we added the gunners in at a later stage which broke my shield code, so i made a code for all mobs that damages the shield/ship on collision to avoid this :P

I did have more mobs spawn after wave 10, which halved the FPS so thats why i took some out and added the 'Supercharged' versions, i had tested it on multiple PCs but it didn't slow down for me, ill look into it.

Thanks you and thanks for the feedback :D

Age 33, Male

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