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since a was able to delete a full bunch of balls through a hole in the very top row (+10 balls at the same spot) it looks like you have a little problem there. Generally the rows are refilled too slow in my mind. I often had to waste some balls just to get the next row.

"... fun shooter game."
What the hell is "fun" for you ? Even if i'm bored there is more action than in your "fun" shooter ...

Ok, maybe that was a bit too hard. But seriously:
- Player moves was too slow
- moving diagonal locks in and can only be unlocked by stopping moving at all.
- there basically is no action at all (at least that's what i think)
- a shoot animation would make the all over look better (even just a line from the rifle to the target)

It's a game and it basically works, sure. But since it is pretty boring you only get a basic rating.

not the best clone of the classic minesweepers ...
- dude! The yellow numbers?? really ? There were no other colors left ?
- multiple times dead on the first try. That shouldn't happen.
- empty tiles should uncover every adjacent tile too (especially since i can't differ between them and the 2s)

A good way to train your programming skills, but i'm sure you can do better.

jimjam271 responds:

Thanks for the comment!
I am working on it right now.
I am aware of many issues with the game, and will be updating as I incorporate fixes, options, and hopefully some entertaining twists!
Thanks again!

Everything in this game is made from rubber and painted like solid materials ? Objects are way too bouncy ...

However i'm supposed to solve level 12, i don't get it. I would furthermore rate this level as unbeatable.

I like it ... and i would love to see a second version of it with more difficult questions.

aliceperdomoDev responds:

Thanks, I'm glad you liked. There could be a sequel.

Since i lost the gum, i got stuck. Unfortunately i can't remember at which point i lost it. I can only say that i [use]ed it a long time before i actually had to use it. And combined it with everything else i had in the inventory ... not much help, i know, but maybe you can find the bug in your code by this.

Way too many rooms from the beginning on. 6 rooms and only 4 objects (+1 hint) and 3 puzzles ... this seems to be one of these pixel hunting games. And i simply don't get it why people like to play these games, no thinking at all. Actually the only difficulty to solve the puzzles is to find the objects that belong to them. And why don't you name the objects ? The screw looked like a key and i wondered why i can't use it on the looked door.

All in all it's playable, but fun is something else.

Since i can't find any way to heal myself (not enough CAL) and in the instructions nothing is said about this ... i would say this game is unbeatable. Too sad, it looked funny.

Kwing responds:

The recipe Baster recovers health when it connects, but other than that there's really no easy way to recover health. Much like Please Remain Calm and The Binding of Isaac, the trick is to be proactive about avoiding incoming attacks.

You bring up a good point though. As of v0.91.0, you can now spend all of your calories to heal partially if you don't have enough for a full meal.

Is there actually a shop ? or didn't you made it to add it.
That and a mute button. Still good game.

Skittaraps responds:

Yes, there was! As soon as you spawn into the game, the room beneath the starting room is the shop. Believe it or not, a long time was dedicated to making that shop good xD

Thanks (:

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