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" The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings. "

WaitGames responds:

Thank you for your review!! I have have made the change so it is now allocating 128 instead of 256. Hope that fixed everything :)

After loading the game the next day, everything looked good. Till i started the next level. No upgrades had there effects. I only had the default weapons, i wasn't able to equip all 4 weapons although the upgrades has been brought, no health regeneration, the last weapon set was replaced by the default set, ....

And the descriptions of the upgrades are a bit too less in my mind. You don't even telling us the damage of the weapons. And i didn't saw any difference after upgrading the blacksmith ...

So, i enjoyed playing your game yesterday, but won't start over today.

TeamBiscuit responds:

Thank you for the bug report. This issue shall be fixed by now, although we can not restore the lost weapons. We will try to make everything include more information in next updates.

- New Wards can't be bought (oh yea, and i absolutely don't know what the advantages would be)
- once marked in a chain, a block (or chain) can't be aborted.
- the longer the chain; the better will it be .. or blow the ward from the first moment on (i hate this)
- no indicator about how many steps are missing to be blown up ...
- ....

It's a nice try, but i was expecting more ...

Feels a bit unbalanced:
- 10 hours to the next upgrade for me now .... am i really supposed to wait so long ?
- the heat facilities produce that much energy, that i can't get rig of it. i unlocked the nuclear cells yesterday, but still using the gas burner. to control the 1.2milion heat it would take 12 boiler houses ... do i need more to say ?
- it takes way too long (in my mind) to get a new island.

It's a nice mechanism with the different facilities and there combinations .... but too slow.

Baldurans responds:

Thank you for comment. It is meant to be idle game, not quick 1 hour tour. That is why pace is not that fast. There is A LOT of late game content to enjoy and it gets more challenging as time goes on.

Well .. what should i say ...
the most difficult part on this game is to guess that the items actually are, i'm holding in my inventory.
And lots of pixel hunting ...nearly no logic parts.

So it's basically crap in my mind of view.

A bit violent ... if machines would have feelings ...
But where is the adult part ???

min damage = 65
max damage = 105

but i can't chop down the second tree (bamboo).
I guess something went wrong here ...

simonza8 responds:

I need to forge new Axe.

Eh, i guess the click counter is a bit buggy. My fingers and the destroyed mouse tell me, that i clicked more than the 207 times the counter has counted. Even for the last stage (get 15m with 50k/click) 300 clicks are required to achieve this.

And the "jolts left = -1" is pretty interesting too.
I had exactly the required amount. so it looks like there is a little programming issue there.

Last thing: the volume should be mutable. not just decrease it to a pretty low level.

Cyb3rNuX responds:

In upper-right corner u have "main menu" button where you can mute/unmute and change quality. Btw i will see how to fix click counter. I finished game few times so i can say that it works. Thanks!

the item quest misses the "/" between the numbers, Or you simply could have used "10%". But as it is now it's just nonsense.

and the question with the pills is wrong formulated i think:
"How long does it take till you used all the pills",
would be more suitable i guess.

But compared to most of the other games uploaded here on NG yours was definitively worth playing it.

WTF ??!?!

i see several moves left but the enemy just starts rapidly shift through the field. That's some bullshit you've made there. How am i supposed to use some strategy while this mechanism is active ? As soon as it gets interesting everything is changed till the enemy shoot's me down (yea, happened multiple times and was annoying from the first time on). So remove that. If you want to add some mechanism that shuffles the board when no more moves are left ... than do exactly that. remove everything, included the initial pairs of blocks, and than the next one in round can make it's move (enemy or player).

As it is now it's annoying and frustrating.

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