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R = restart doesn't work and when falling down the game doesn't end / restart. The ball just falls down endless. didn't you say you tested it ? doesn't looks like ...
Last thing: arrow keys for movement work but jumping not ? strange.

jass1231 responds:

Will fix that i just updated it last night adding higher jumps and a menu it may have conflicted with that

JavaError.
expected ; before statement.

Did you even tested your game after uploading it ?!?
Try again.

MayorMcCh33s3 responds:

It works on the latest firefox and chrome

ehh .. no, just no. The fuse puzzle has no system behind it. it's just buggy. sometimes a specific fuse is needed and a fuse with the same color isn't allowed ?!?! Also there seems to be no relation ship between the lights at the edges and the color of the fuses. I always like to solve logic puzzles, but this one ? crap in my mind.

another thing: after solving the letter puzzle (the car one) the key can be picked up multiple times (i had 4x in my inventory).

Graphic is nice, sure. But the puzzle pulled everything down.

YoopyGames responds:

Thanks for your opinion, i'm working to fix(re-think) the fuse puzzle!

On Mozilla it says 'out of memory exception.
On I-explorer it says your game's supposed to run on Mozilla.
But after trowing a exception on I-explorer too (something about Audio API not supported) it finally ran there while on Mozilla the game screen is still frozen.

On i-explorer ... well ... it lags as hell. I don't know why. It basically looks pretty easy. You have a decent graphic for sure and some physics calculations. But never the less it lags really badly.

Psionic3D responds:

Thanks for the in-depth response, really appreciate it!!

Are you kidding ?? the door bell ... seriously ? com'on, why not make it even smaller ?!?

And next point: do you really suppose the player do identify the strange object from the first crate ? it looks like a amputated nose, but not like the ....(i don't want to spoiler more). You already have a text line above the inventory. why don't you name the things on click, too ? Same with the content of the second crate (even if it's easier there do figure out).

And last thing is the 'my eyes are closed, i need a rest'. The sentence doesn't stay. It disappears. And since i accidentally clicked it away i needed the walkthrough one more time just to read it again. unnecessarily frustrating.

The game basically works (2.5 stars) and the graphic is nice (+0.5) but the special WOW is missing.

edifede responds:

Thank you LDenis for the feedback and for your objective review!

I hope future updates include a mute function. It's needed badly.

And the hit boxes of the black holes is way to big. i got killed multiple times without even nearly touching it.

All in all the game is more than just buggy. On the level where you introduce the Trojan the firsts time i got killed by nothing. i just died. Maybe one of these nearly invisible laser scanner shots. The background is that bad that i can't see them clearly. Wouldn't be a solid background be enough ? does it need to move ?

p19990 responds:

Added and fixed some bugs
Thank you for you review!

I like the idea but of course i have some critics:
- the next level shouldn't start with the ball still in midair. sometimes complete words were destroyed before the ball hits the paddle the first time in the new level and it was hard to read the new text.
- only one live and the level doesn't save ? i hate it if i have to start over again and again.
- the idea with the colored scrap falling down is nice. to fit this with the point above you could ask the player if he wants to retry the level or start from beginning.

StencylTuo responds:

To your critiques:
1. With the timer always counting down, it destroys the pace of the game to have the ball reset; if you become good enough to go for a high score run, then speed is the key.
2. Again, the focus of the game is the high score (I do hope to implement leaderboards at some point), so it's just one life.
3. If you could just retry the level, then the timer counting down would be meaningless. This is indeed designed to be a difficult "breakout" style game.

The game works at the first look, but a problem occurred pretty fast: When drawing a diagonal line the balls/spheres next to it get marked too. And since a marked ball can't be unmarked the move needs to be canceled. And this didn't happened just once or twice. nearly every try to connect diagonal needs more than one try. In my mind that's because the hit box around the cursor is too big. it should only be the tip, but it's from the tip to the beginning of the green gem. How should this fit between two balls without touching one ?!? Sometimes when moving fast it works better, but this shouldn't be the solution.

MrD69 responds:

I am currently working on fixing the issue with the diagonal selecting as I was unable to fix this before the Stencyl contest deadline. The game is fully playable however by using the shift key as a temporary fix. Holding down will prevent ball selecting and once over the ball intended on being selected, release shift and the ball will select. As for level 51; the levels are not random. The full game has over 200 levels, however I had only intended on having 50 available to play during the duration of the contest. The rest of all the levels will be released once the contest has finished. I was also sure that I prevented level 51 from being unlocked, but ...
Once the contest is over however, the rest of the levels will become playable as well as the fixed selecting of diagonal balls.
UPDATE
Hey thanks so much for your review. I did not realize that the deadline was actually today, so I have now fixed the diagonal selecting issue. No more shift key. I also have fixed the issue on level 28 it should not be doing that anymore. :D

first of all ... WHY ARE YOU SCREAMING ???
It's annoying to read the text in the description and it is and was never cool to write in capital letters.

And than .. the ball don't fall down. did i miss the key to switch on the gravity ? there now is a complete line of floating balls.

xGamesSite responds:

I apologize for that. I have edited the game and removed the caps lock writing.
Also I edited the game so that I think the issue with the ball should be resolved. It is a glitch that has been nagging me for a while.
Thank you

Like you said, it's not really finished.

But i have a cool idea how you could continue the game. You could expand the idea of a platformer and a idle game. sometimes on platformer games the player can find upgrades for his character (higher jump, double jump, better weapon, more armor, ...). You could also make such a platformer, but instead of upgrading the player directly, the items found improve the idle part of your game or unlock upgrades for this part. With the points/cubes collected by the idle part the player than can improve the states of his character to find even more items to upgrade the idle part even more. A fusion of idle and platformer. A main room with the upgrade buttons and the idle machinery and several levels where the player can spend time.

But why should you do this ? in my mind your game (as it is now) is a bit too much idle. Normally the player can do something while waiting (clicking enemies, collecting coins, switch between levels, cast spells, ...). Your game misses these activities so far.

But of course that's just a suggestion/idea.

Oh, one last thing: what about add some green buttons too which show the effect of the next upgrade in a textbox when the player steps on them.

themetallicpig responds:

I have taken some of your ideas and I hope to add them into the game in future updates. I do plan to add different ways to obtain and use cubes, and the idea of a platformer did come to mind. Thank you for the feedback! :)

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