00:00
00:00
View Profile LDeins

485 Game Reviews

199 w/ Responses

103 reviews are hidden due to your filters.

First of all:
could it be that you have your monitor in a certain direction?
The game somehow doesn't fit mine, too ... tall :D

Than, the Upgrades become too quick too expensive in my mind.
3 auto clicks in 2 seconds with 5 point each click. Next update is 12,5k - that's about half an hour. And that's just like the beginning of the game. At least feels like.

got stuck: used the flashlight but didn't found the gem. came back later and .. dark again but the flashlight is gone.

playit-online responds:

thanks for the heads up. the error should be fixed now.

is the glitch supposed to be there? i think yes, but i'm not sure to be honest.

BluePinGames responds:

Glitch?

ok, pretty cool game. Still needed the Walkthrough. The puzzle where the column and row changes ... too hard to combine this with the lights in the basement. i just didn't got this link.

And the statue with the clue that can bee executed anywhere. Is there any hint that this clue doesn't belong to a certain island?

no idea what i'm trying to do. too many numbers, no tutorial ... yea.

won't start. neither on FF nor on edge.

Needs a lot of polishing, but it's a basic start.

What you need in my mind:
- inventory
- a restart button!!! really urgent
- why can't I re-place the gems on the field? unless i combine them to a bigger one?
- the 1/2/3 way points are ok ... if they wouldn't be directly next to your base.
- an enemy on it's way from way point 1 to 2 shouldn't collide with the base
- if you place a way point 2 and 3 you should place the first one too.

WarMageDev responds:

Thanks for the suggestions LDeins!

I updated the game.
There is an inventory now, containing the enhancements. Is this what you was thinking about, or a gem inventory? Gems are not transferred from one level to the next.
It is possible to move gems now, for 20 gold. This is not a final solution, this will probably have to be changed.
Waypoints are fixed, now waypoint 1 should be always there when you have waypoint 2.
Enemies approaching a waypoint how do not collide with base.
Waypoint placements is fixed, but again, this is not a final solution.

I hope you like the changes and the game in it's new state!

Also, I checked out your game, it is really nice. :)

ok, i gave it 2 tries. The first time i waited the 20 minutes (!!!). Tried on Edge and Firefox. Both have a similar loading time. And since the world needs to be loaded each time ... from a practical point of view - this game is unplayable. The one star ist for the 15 minutes gameplay i tried bevor shutting down the PC (yea, loding took to long).

Luis0413 responds:

I'm sorry to say this but this is definitely a hardware problem. I must admit the world generation is pretty unoptimized since it loads the entire world at once instead of using chunks. Thanks for the feedback though.

won't load

The idea might be nice, but the way you made it needs a lot of polishing.
- First, i have no idea, what i'm buying. No fire rate, no range, nothing. Which weapon is better than the others?
- Than, there is some text ... somehow ... because i can't read it at all. I guess it's the price. In my mind you need a white background for the text. Or...
- might even be better, some kind of sliding menu. that opens once you click a free slot or a existing weapon. showing the options and some text window with a small explanation.

Age 33, Male

Joined on 11/1/12

Level:
26
Exp Points:
7,068 / 7,510
Exp Rank:
6,121
Vote Power:
6.74 votes
Rank:
Police Lieutenant
Global Rank:
5,479
Blams:
74
Saves:
1,580
B/P Bonus:
14%
Whistle:
Normal
Medals:
1,278