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Ehm, yea, it's beatable by using a auto clicker. It still took for ever - i really don't want to imagine how my fingers would hurt if i clicked by myself. A few suggestions when the game should become playable without an auto clicker:
- one raider takes it all? really? maybe take of 10*wave^2 (at the beginning = 10*1*1 = 10, before the final boss = 10*5*5 = 250)
- don't double the cost for the next level each time. I ended up with costs of 5.000 metal or 10.000 wood. Even with the auto clicker and an almost perfect game i couldn't afford the 8th damage and 9th ward upgrade (not sure about the number of level though)

second level too hard. couldn't make it to the second battery.

That's an easy one to rate. You get as many stars as you have contend in your game, so lets see ... yea, right. It's like one of these kickstarter campaigns: maybe some day i want to learn how to cook, please give me your money. How about first make a game, maybe even just one level where the mechanisms can be seen, and upload it than? Than we actually have something to play and therefore rate.

How on earth could this pass the judgment ?!?!

Rutsoms responds:


the game is being built, please be patient

Absolutely nice and educating game. Ok, i had the advantage that i already knew all the gates and there functionality, but for everybody new to this you have the explanations at the bottom. Everything works fine, no bugs found, all levels beaten.

Pretty nice. I'm reading english texts quiet often ad sometimes even watch an english clip on Youtube. But well, after this test i'm pretty sure there are many mistakes when i try to write or speak in english. So yea, enjoyed playing this. Only annoying thing: why do you make the question disappear? From the harder questions i had to make screenshots in order to be able to read them again. If it seems to easy for you if the player has both, the question and the answers together, why don't you add a "i don't know" button when you have an explanation (on some questions you've had explanations or compared two questions to each other) or a button with "what was the question".

waterrune responds:

Thanks for the feedback.
Sorry that you had to make screenshots for the harder questions.
The aim for the questions to disappear was to increase memorising rates. If you read the questions carefully and look at the choice of answers, it will get you thinking in your mind.
It is to simulate thinking and not only to look at the text. But thanks for the suggestion on the button 'what was the question'. I will add that in for the next game. Thanks!

First 3 tries were a fail, the 4th run i finally understood the way it works, managed to cross 6 gaps and than lost interest. Is this really addictive to some people?

Age 33, Male

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