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Ok, where to start. First, i really tried to play your game, but:
- "g" to pick up items? really? why not got for it and make it "k". It's just as comfortable to reach as "g" while playing with wasd
- where to aim to pick up things? Some crosshair would help in my mind.
- it's super laggy, but that could be my PC
- when running against a wall you get pushed back 5 meters. Feels wrong :D
- the text "you found a key" doesn't disappear. did i just found another one? or was it the key 5 min ago?
- where is my inventory. how many keys do i already have? How many shapes?

Yes, you are right, i didn't made it to the end of the game. Maybe i would have found some more points to mention, maybe some mechanisms get clearer later.

For 3 Weeks the game looks ok basically, but that doesn't mean it's enjoyable to play at the same time.

ChloeMooney responds:

Honestly i appreciate what you're saying... G was chosen because i felt " G to get item" was clearer.. You dont have to " aim to get items" its simply on collision pick up.. (within radius) the gravity is understandably a bug thats why it pushes you back (unyet to fix) the invetory doesn't exist which is why every key you pick up has a sound( which doesnt carry to this webgl build)

I appreciate the feed back. To get a better feel of the game i suggest you download and play it via https://chloex3.itch.io/eerie-escape-game

this could potentially fix some of the issues you have with the game
Thank you for playing Eerie Escape

The map is dark, you wander around to discover things and suddenly your queen jets kills from someone out of the dark area. Why can the enemy see me while i can't see him?

Got till "wind may blow you down" and somewhere after that the hill seems to be not solid. I fall off of it to the very beginning (i guess?) and are now stuck inside of the hill.

EricAZ4 responds:

thank you for taking the time to play and I apologize that you got stuck. I will fix that this week.

Seems like it doasn't work on FF. just loads to 100% and than does nothing.

WilkinGames responds:

Make sure the game has focus (click within the game to regain focus) and click “start game”!

Level 2, stage is clear (no gems on field), platform moves down - slowly, reaches lowest point, nothing happens. I don't know what my actual task was since the green button on the right isn't clickable. So what now - reload the page?

Generally nice game. But i'm totally stuck at lvl2 missing the last key. Would be nice if the slime could "remember" the way the more often you pass it by. So, walking the same way 10 times reveals a glow of the map, just enough to find out where i already was.

Serious07 responds:

Great idea, but a bit hard to implement it in 48 hours.

Till lvl 15 no problem. from nr 15 on (15 included) the game freezes after trying to click the first tile. Playing on FF, win10.

XYsquid responds:

Thanks for the info, though I can't seem to recreate the problem. Any more info about what happened would be helpful. Level 15 (and up) of the intro levels?

Thanks for playing anyway!

Lol, gained my 4th token and found the fallen angel.

But even with this weapon, lets just do some math:
- kill one Zombie takes an average of 16sec (measured over 6 kills with the angel)
- to get the top gun (200 tokens) i would guess it needs about 390 tokens in total
- 1 token per kill
= almost 2 hours (100min) of never changing game play, without the fallen angel maybe even much more.

So, here comes the famous question: did you played through your own game without cheating or other developers advantages? I guess not. Because either the costs for the weapons or the rewards for killing are not balanced well.

likliklik0 responds:

Ok, Thank You For The Feedback. I Think The Best Idea Will Be For Me To Make Weapons Cheaper. BTW The Angel has A 1/350 Chance Of Drop, You Were Pretty Lucky To Get It On The 4th Token XD.

Doesn't work. Neither on FF, nor on IE.
On FF just black screen after intro and nothing happens.
On IE error: "files not found: newgrounds/uplöoads/.../alternate/..."
Sorry, but there is nothing i can rate.

marian324234 responds:

No problem bro. Anyway, I updated a files. I tested it now on Firefox 61.0 (64 bit), it's ok. Can you check?

IE/Edge not supported........

Ok, i have no idea, what kind of games are included in here. Maybe i would even enjoy some of them. But to be honest, i don't want to put the effort in here to find out.

The game is super slow and laggy. And i'm playing on FF, win10, i5 with 8GB ram. So, you really manage to put that to it's limits? than something is going wrong in the background.
EDIT: seems like what ever caused the lag was finished after 10 min. Are you storing data in the background? Creating save files or something like this? Generally ok and would even explain, why it occurs at the beginning.

But even without the lag, the first game, the tutorial, "lines" - it's a pure mater of luck. I ended with lots of groups of 4, only a few symbols even had 5 times the same color, but they were all spread across the board. 7 Shapes, 5 colors, only 81 squares room, you can fill the board with an average of 2 to 3 shapes per color. And i have to collect 5 and put them in a row before the board is flooded with random shapes?!? Seems like you rally like this kind of game. But on the other side this means that player has to get through this just to discover wether the other games are better or not.

Skipped the tutorial, still no idea if i'm doing something wrong or if "lines" is just a stupid game in my mind, just to find out the next 5 games are lines again ... and i can't even play the tutorial again.

AlexDeviator responds:

Hi, thanks for your feedback. Honestrly idk what causing all that lags (for now) cuz i have waay weaker PC then you (win7, 4ram, core cuo 2.8Ghz), it could possibly be related to web specifics (and definetly related to Construct 2 engine dumb way to store !all! data present in the game in ram even if you need a small fraction of it at eaach moment).
Besides that no data is stored except custom params like your proggress and audio customizations.

Now, honestly i don't know why and/or how people still confuse this (srsly, no offense :)) since i clearly mention this in "Rules" chapter AND in Tutorial itself — you need to align 5 figures of <same shape> to complete a line, color doesn't matter. It matters only when you try to achieve Style perk-points and still there can be only as much as 3 figures of same color out of 5 to gain some points. So it's actually very easy to play with comfort and score lines like a pro.

Next 5 games are lines again — well, if we are talking about campaign then it's only 2 other game modes that are lines (but with different goals and mechanics and features). There is a clicker and 2 different arcades in the first cluster.

You can play tutorial again in single mode.
Sorry you had a bad expirience with my game, i struggle to improve it but receive less then none feddback so it's really hard.
Cheers.

Age 32, Male

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