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Game seems to be ok but i hate it if i get reset to the beginning when dieing. Sooo...

HarkOfEric responds:

Okey, for the next update I'll add "an easy mode", that if you die, only the level will be reseted. But it'll have a different player sprite.
And if you complete the game the end screen will have some differences.

Resetting to the very beginning? Really? Don't like it.

Either it's me or quest 6 is unplayable. The guy is invisible for most of the time and the rest i can't kill him. Also there is no way for farming to balance missing skills of the player. Soo .. .right now i'm stuck. None of the quests are beatable and i can't do any upgrades jet. Pretty frustrating.

Only playable with auto clicker in my mind. With this the fire rate is way higher.

"Hmm ... you felt? Try to figure out a way to restart."

Well, try to figure out the reason for the score. I won't reload the page each time i miss one of your obstacles ...

DynamiteFrog responds:

Yeah,sorry for the dick move but I wanted to make the game a lil bit harder dont worry I wouldn't do it again

Can't even pass the first level of the campaign. You definitively should make sure the first few levels are almost un-loosable. Else players will get frustrated pretty soon. Just like me. Also controlling the paddle by arrow keys is one of the worst ways to play these games in my mind. You should change this to cursor and att hotkeys for the ability.

ArthurBOliveira responds:

You are right about the first level, I've tuned down it difficult, I believe now the campaign follows a better difficult ladder.
Controlling the paddle with the keyboard is what I'm used to for this kind of game, but a mouse control would be cool too.
But there are hotkeys for the abilities. Space for the equipments and Left Ctrl for the ball's respawn.
Come on man 0? A least a 2 for the attempt... please...

Too hard. Cant play it. Frustrating.

Maybe it's more joyful when played on a smartphone but like this it's pain in the ass to drag all the balloons. Also it seems to be unbalanced. even after getting the first cannon (it was damn close anyway) i lost a few minutes later. maybe just jamming over the touchscreen helps ... but you post this on NG, not on the app store. so you have to take into account that many of the players may sit in front of an PC.

XpresateStudio responds:

A great greeting to you, tell us how it feels to play it on your cell phone (if you played it on your cell phone), thanks for taking the time to comment, keep an eye on the news.

Window size is pretty big and the text size is kind of small. Also i don't like the fact that you die when jumping out of screen. Together with the buggy control ... sorry, don't like the game like it is right now.

Random event: 600 buck stolen ... really?

Also, the time it would take to read the events causes much more losses than they could potentially yield. Therefore always clicked NO.

The employee doesn't do anything. Normally there are DPC (damage per click) and DPS (damage per second). You call it DPS but actually it's DPC. Sooo ... no gaining point over time at all !!! Is that what you intended to do?

Having one employee seems to fill the bar and no additionally one can be brought. and since none of the other upgrades enlarges the bar (something like more space for workers) ...

All in all the game just looks like a raw construct which needs to be finished. So no good rating from me.

possukomppanja responds:

actually there is dps its just that you lose more money if you don't click and the building upgrades make the max ammount bigger

and yes i understand and i wish i had more time to balance it better

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