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i normally like these kind of games, upgrades are always good. But come on .. how many upgrades do i need to buy till being able to finish the first level ?!?!? the upgrades are too expensive and/or the first level is way too long and/or the start stats are too low (especially move speed). Upgrading is fine, but after 7 tries the first upgrades should be strong enough to finish the first level, don't you thing so ?

lwyzlwyz responds:

You're right, my balancing was way off. Sorry for that.
The first level is probably the hardest in the whole game because of this, so if you can get past it it becomes easier.
--Edit--
I've increased the speed of the player and tweaked the money dropped by the enemies so the start of the game shouldn't be such a slog. Tell me what you think.

Wait a moment .. where is the adult part ? there are the hentai chicks ?

Well to break it back to the basic to rate it:
+ it seems to work.
+ the few minutes i played no bugs occurred.
+ the graphic looks good.
- but i was hoping for a adult part

never the less, 4 stars should be the minimum.

I like the idea and the design, but the game is way too buggy.
- weakened enemies seems to replenish health in an unpredictable way.
- i had multiple laves running around which were already dead (live = 0) in the underground
- on the second stage the laves began to mine the row before the very top one by themselves !
- switching to a underground stage (from surface or other stage) the fighter laves (medium one) were killed
- also one of there nests had a glitch: the egg lay somewhere on the ground and never hatched.
- returning from the surface leads to the same hole in the first underground stage at 3 of 4 surface levels. even when returning from a surface level from the second underground stage !
- the last bug i discovered i finally wasn't able to re-enter the second underground stage. being on the first stage the tool tip appears, but double click has no effect, i can't continue playing.

At the beginning it looked nice, but the longer i played the more bugs showed up.

PS: i wanted to continue playing and recognized that the tool tip to the second stage changed: clear stage to enter ... and indeed there is still a surface stage which i didn't cleared jet. does this mean that the fact that i was able to enter the 2. underground before clearing everything was a bug too ??? BTW: the surface stage with the 10 armadillo bugs with 1000hp each ... a bit too much isn't it ?

plopix responds:

Hello thank you for your review and report, that is really helpful.

- yes, outside enemies replenish life so you can farm hunting grounds, but inside enemies don't. Armadillo bugs double their HP when in ball shape (then they go back to normal when they turn to their wandering stance).
- I've already fixed the bug with the blocked tunnel to map 2, I'll upload the fix today.
- about armadillo bugs, is that really too much ? Armadillo have a lot of HP, but do not have a lot of attack power.
- the other point really look like bugs indeed, but I still have to reproduce some of them. I guess most of them will be fixed with the update I'll upload in a few hours.

Anyway thanks for your feedback, I hope I had testers like you before releasing a game, but I don't, leading to these kinds of problems.

Game doesn't fit the window. the edges (upper and lower one) are cut off. And therefore i can't play it (i guess in the lower part of the game are the controls).

Wait a moment:
after buying the tank for 7k every upgrade for it is already maxed out ?
that means the ultimate weapon in this game costs 7k and is not upgradable ... doesn't sounds right.
I suspected the tank to be upgradable. it's a bit boring now.

and: the achievement for finishing x levels with 3 stars shouldn't work with the same level x-times.

The Else-level doesn't work for me. I can't finish even if the ball it at the flag. "Good job" but no next level.

It somehow felt wrong to have 45 stars in the shop after finishing the first level. Guess that's a bug. the witch should move wherever the player clicks, not just to the trees/towers. I lost some coins because i wasn't able to aim at the next tower.
BTW: to make the aiming easier you could change the cursor to a cross on the virtual ground. With this you could enable the player to move the witch to every point on the map and maybe aiming at the towers is easier than.

mcunha98 responds:

Thanks for test and give your feedback.

You have a good point, maybe turn the path of the waves free for the player move the witch. In next month I'll release that and you can test again.

Thanks again

the mute button toggles to on each time a level is completed. except that it's pretty ok.

in my mind the accessible area is way too big. i got lost somewhere in the castle without any clue where i should start searching for new items. more than 4 or 5 areas to play and solve puzzles isn't fun anymore.

selfdefiant responds:

Well, some players like a large map. This isn't even very large compared to some of my games. Some have over 100 rooms.

except the fact that the medals don't work it's a cool game. it was nice to catch my self struggling with such easy tasks.

Lampogolovii responds:

hm... Try it again now, please.

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