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first impression was pretty well. the first 5 runs were still fun. but than it got some kind of boring. getting just something about 150 buck/run was a bit disappointing compared to the prices. especially to the fact that EVERY upgrade cost increased after buying the first upgrade (at least the cost of the first 3 upgrades, the radar not included). The radar is a pretty nice idea and is well made, i like it. the enemy dropping from time to time ... if you add a "how to play" you should mention it in there. secrets and rewards for reaching a certain depth sounds cool. But make sure that these rewards are not essential for being able to further continue the game. There is nothing worth in such a game if you got stuck on a certain point because of the need of some kind of upgrade/bonus but not being able to afford it anyway. I could imagine something like a portal unlocking very 3^x meters reached (1,9,27,81,243, ...).

well, all in all, just keep going. looking forward the finished game.

PineappleAlarmClock responds:

"especially to the fact that EVERY upgrade cost increased after buying the first upgrade"
Purchasing an upgrade doesn't affect the price of the others... Either I have some unreproducible major bug, either you have been mislead by the fact that I put prices too high from the beginning for the Speed and Selling upgrades.
However, the prices are clearly too high, I'll fix it.

And it seems like making deeper loot worth more isn't enough, I need to add content the deeper the player gets.

Another reviewer suggested your portal idea, I'll consider adding it.

"the first 5 runs were still fun. but than it got some kind of boring"
This is useful, it tells me at which point the problem becomes noticeable.

Thanks for your time !

I'm speechless. such a great game. the atmosphere is just right and the puzzles are pretty well. it took me some time to figure out the effect of switching on/off the lights, but finally i got it. But just a bit later the puzzle with the sheets of paper gave me the rest. unfortunately it looks like you didn't made a walkthrough jet. could you pls PM me some additional hints ?

oh, one last thing: you definitively need to add a volume control.

Fakewisdom responds:

Thank you
Is a walkthrough important? For the puzzle with the sheets of paper you are supossed to take the green valve-like thing, wich you should be able to get by collecting two or more keys and putting then on the keyholes inside the drawers, once you have the green thing you are suposed to think that it and the green piece of paper are related in some way because both are green, that was yet another of my amazing game desing choices, after playng with the green thing for a while you will realize that it fits in holes, you then procced to the room just below the left side of the green room with the windows, there is a plate like structure there with 8 holes, the hint of the green sheet of paper tell you exactly, sort of, in what order you are suposed to shove the green thing on the holes, and how many times in each, clockwise, AND you are to guess that you should do it like an 8 hours clock, starting from the first diagonal hole instead of the very top one, because there is where the number "1" would be if there was a 8 hours clock, just put the "8" in place of the "12" TA-DAA, 8 hour clock, sounded amazing on papper...
I will learn how to do the volume control thing, im sorry you had a hard time tryng to figure out my unintuitive shit, if you had issues with the volume i should warn you about the sound made by the green valve like object, for me it sounded alright, but you are talking about the guy who tough that a 8 hours clock would be the best puzzle idea since the piano in silent hill, the sound may become annoying...

Dude, great clicking game. it looks pretty nice and the upgrades seem to be balanced. but i'm missing some achievements. you know, something like: reach combo over 100x, craft a pickaxe with over 1000 damage, craft 50 gems, ...

what about some levels ? some challenges. make your game addictive. your code seems to work. now make something with it.

Why are the bullets just flying that short ? just half the screen and then ? stop flying and fall from the sky ?!? and it would be better (in my mind) if the money earned would stay after dying. or don't reset to wave 1 again. just a suggestion.

A version 3 with a volume control please.

well, i wasn't able to figure out the controls by my own without reading the instructions. after playing the first round i accidentally found the menu. What this essence stuff is i need to do some stuff (whatever these stuff is) ... i don't know. What your game needs ? a tutorial and ingame instructions.

Like:
- a explanation screen with arrows to the hotspots
- click here to ... here you can ... and so on
- this is your score
- this is your essence, you can by stuff with it
- this is the playground, use arrow keys to play
- click here to expand/hide the menu
- ...

also: after having no more moves left i hat only about 500 and 1300 points (whatever which one is)
should these points be saved to upgrade the stuff ? cause the counter reset to zero and i'm pretty sure 4300 points to have just a little one time advantage later ... not likely right ?

the mechanism seems to work, but i simply don't know what i'm doing or supposed to do.

StormBringerStudios responds:

Hi and thanks. Yes tutorial and other features are not included in this build and I will add them gradually.

There's 2 numbers, accumulated essence and score. Score will be needed in final game to submit online and shift world balance !

Essence is used to make "cheats" (By clicking some objects on table and spend them), Also you may need to upgrade vial or extra essence will be lost.

In final title there will be challenges, many interesting puzzles, in game Wiki etc...

Seriously ? the second circle is blue ?!?!?! either i'm totally color blind or you gave us the wrong hint or maybe you should make it a little bit bigger. The circles are that tiny, they could even be a number code from 0-9 by counting the pixels. Well, guess you know what i mean, it's really small.

Press to Adjust Sound ...
makes me guessing i can switch off the annoying elevator music. come on. even if the mute button would work, THAT music ????

Everything else is already written down (objective, meaning of objects, etc.)

Oh no, no mute button in the main menu. Maybe ingame there is one ... thank god, there it is. Now lets play .... but dam it. Why didn't you mute everything ?!?!

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