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The longest time was by just standing and don't move at all :D -> 22 seconds !
Oh, and btw, even without unlocking any of the bonuses, i already know what they are:
- gag, had, mask, tail
How? well ... seems like the locked-mechanism is just visual ... and since the game is too hard in my mind i guess i won't unlock them in the supposed way, sorry.

Wolod responds:

Thanks for the bug report. Time to lock some items properly. And by the way anybody is able to unlock them in the supposed way. All you have to do is just to keep playing. Every item unlocks after a certain amount of the gameplay sessions.

You want to know what could be made better? How about this:
- i love ranged combat. Hit'n'run. So i've chosen fireball and heeling staff. Ending without any mana left after destroying the 3 crystals at the very beginning and facing the first enemy. Bad, really bad thing to leaf the player without any mana regeneration and not mention this at the beginning. I had to start again creating another weapon set. I couldn't even flee since the crystals resporned after leaving and reentering the room. And without mana i couldn't destroy them.
- having a sword and the healing staff now, i started playing. Sure, the green area marking the enemy attack is a good idea. But not being able to escape once i have started my own attack is pretty bad. It should be aborted when i run too far away.
- since neither mana nor health regenerate and there is no rest function to fill up both it's just a manner of time till i was hit so often that i have no mana left to heal myself. compared to the fact, that enemies resporn every time i enter a room ... own health limited but endless enemies? how did you thought that would work???
- last thing i had till i hat to reload the 7th time without getting further the first 3 rooms and decided to write this: in the room behind the crystal are so many enemies - it happened multiple times that they surrounded and blocked me. And since health is the most valuable thing in your game it's no mater if i can free myself or not. Once surrounded for a short period of time too much health is lost to continue playing ...

And that's why the game is pretty frustrating ...

chaos00177 responds:

the statues give you elixers that fully regenerate your health and mana. you can hold a max of 3 so whenever you want to get your health and mana back up, you can go to the statue. i didnt explain it in the game but if you unequip your weapons you are able to punch so you can still break the crystals to get to the statue for potions. My game is poorly balanced if you use two magic weapons and I'll try to improve that for later games. I'm sorry I didn't explain the statue = elixers for healing idea better. Thank you for your review

At the one hand i'm not allowed to guess solutions ("i have no clue how to solve that"), but on the other hand i'm supposed to guess the "TRAIN" and the pose of the puppet? I couldn't find any clues for this two puzzles and even the walkthrough doesn't explain ... except that it was ok.

Nice idea with the miniature mode, but since i can zoom in with my browser (FF), it kind of didn't worked :D

BoMToons responds:

Ha ha, cheater!

Some ... instructions would be nice. Driving around in endless nothing without been able to do something. But you have some nice effects when something is collected (yes, what ever this stuff is supposed to be used for, i found some of it).

I .... don't get it. Could you please explain a bit more? The scroll has some instructions, sure. But why do i die randomly ?!?!

IgorsGames responds:

Yes, you don't die in the game at all. Please play with the sound:-)

The special twist in Mine Sweeper (at least in my mind) is, that there exists only one, unique solution for each situation and that no tile need to be guessed (except the first one maybe). At least in the challenge mode are too often already separated clusters of undiscovered tiles which can be solved in multiple ways. Pretty frustrating so solve everything except the last two tiles and have to guess which covers the last mine.

didn't last long since i "managed" do fall through the floor landing in/on some sort of water underground. Also the aiming cross isn't visible enough in my mind. Sure, it's always in the middle of the screen, but a nice red instead of the dark gray would be better (i guess). Last thing is the rotation speed: too slow. I don't know if it is the configuration of my mouse, but some kind of ingame option to change this would be nice.

Lokoline responds:

Thank you for the feedback, we plan to change the water segment. In this part you should use the pipes as stairs. We will look into the mouse rotation speed too. Thanks.

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