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agree to emiliegranny for both complains.

You know, the player starts with the first level, you punch him directly in the face. A capital letter? really? As far as i know, this alphabet doesn't differ between capital and normal letters at all. Therefor, and since it's the first puzzle, all combinations should be accepted. BIND, bind, BiNd, bInD, ...
The second puzzle? I tried different things and than thought about how many combinations of the same idea i would have to try and quit.

EDIT:
One thing that i didn't mentioned before: the screen doesn't fit. The game seems too big for the frame. Therefore just the half of the submit-button is visible.
You've added a hint screen at the beginning? Don't make it a separate button. Just add it after the player pressed play. Normally people will just try to play your game and only go back to the instructions, if it doesn't work. But at this point, they are already pissed on.

So, i managed to pass level 2 - really nice one by the way. But one has to have the right idea for this. Next level is ... well the link. But i managed to get the Hint and with the hint from the other guy ... i didn't got to any solution. The 3 puzzles so far are almost like one of these very hard geocaches. I will keep an eye on this game, but can't finish it right now.

Bwdo responds:


Thanks for your remark, I understand perfectly what you are saying to me and possibly I will update the game to solve this small problem. So the player will not think his answer is wrong just because he wrote in capital letter or normal letter.
Also you're right, Morse code does not differ between capital letters and normal letters.
I apologize for my bad English and once again thank you for the feedback.

Found the bog boss, started to shoot him and suddenly everything starts to lag. Than i realized, that the vampire has spawned a hundred or more of the big skeletons. A little bit too much to slay them all.

GStegger responds:

Thank you for playing and for the feedback! Figured out the reasoning for the glitch and it should be fixed now!

Got a score of 1313 with a speed of -311.5
That speed is crazy, why does it even rise so high? You can't doge the obstacles at that speed anyway. I survived so long by just moving to the very right edge of the screen and than wait.

I would say it's standard, but it's worse. Some dick move, that aren't really needed, killed the fun.
- the stairs inside the ship just cover too much. Why did you placed them there?
- the hitbox for the trapdoor inside of the ship can't be hit. If you click the trapdoor, you leave the room. You have to click above the trapdoor, to access it.
- the difference between going inside of the ship and investigating the boxes next to it is too small.
- the corkscrew is hidden too much in my mind.

The guy talks about something and then ends with: what is your answer? [Clubs] or [Spades] ... eh, what? is this a real answer. Did i missed something? Special code where [Clubs] means yes and [Spades] means no?

Fred-Bird responds:

If you look closer at the dialog, each option is marked with a suit, so that you can then click on whichever suit matches you answer.
It is not optimal, I will freely admit to that. It's just the best solution I could come up with considering the limitations of the framework I worked in, which I always attempt to push. I'll certainly strive to make it further understandable in future iterations.
Thanks for playing!

Game froze after i almost did all. I tried to use the undefined brown circle from the couch on the door with the clock to it's right. Seems like it doesn't belong there.

Totally agree with MeaKnightRules.

So, the area of the "back" button is way too big. Either make it smaller or don't place objects near them (the hat and the cube as the hint). Also, each mace puzzle can be cheated by right clicking.

Also, the sliding puzzle can be solved within 4 moves: horizontal short to the right, vertical long up, horizontal long left, vertical short down = finished.

It's .. ok. But you should have a better look in the leveler puzzle. In the walkthrough the first and last leveler are on the same value. But on the hint they aren't. So,, yea, better than the last, but could be better.

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