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Movement is quiet some pain in the ass. if on the ground the bot moves slow as hell and once you jump it goes way farther than expected. How am i supposed to do precise movements with this setting ?!?! Actually i died 3 times in the acid pits. Yes, exactly, that's what "unlikely to happen".

novusGem responds:

I agree.

You should lock and hide the cursor. It's quiet annoying to look around like using a touch pad - swiping over the window over and over again. Also, the controls feel inverted. swiping right, moves left. Moving down, swings up.

Black squares too on win7+FF.

EDIT: New version seems to work. At least on my regular tower PC with win10+FF

mbforbes responds:

Crap. We almost have a fix. But it doesn't quite work. May push temporarily so you can enjoy something. Thanks for lettings us know.

What am i looking at ?!?!

I guess this is one of the "the path is the goal" projects. Where programming something is the main goal, not creating a real game. And no, it's not a game, a game involves the player. It's more of a screen saver. Little dots eat green squares till one type of dots (in my case a light gray one without any other attributes) decides to spam the whole map. "Game " ends on a big river, where all of the 300 gray dots die. Even on the super speed this simply repeats over and over again. Can you find the fun part - not for you programming this, but for the player playing it?

AOD2 responds:

Well, I'd be the first one to admit that there's not an overwhelming amount of player input. It was a conscious design decision to leave it that way as some of the more interesting patterns take hours to manifest. How cruel wouldn't it be of me to force the player's undivided attention for such an extensive period of time whilst the simulation churns along at a gruelingly slow pace?
In your gameplay description you mention a scenario where an organism adopts a subpar evolutionary strategy and then goes extinct shortly thereafter? That's an intended outcome right there. Any organism that fails to adapt to its surroundings will inevitably fail.
To access the more complex nuances of the "game" some measure of patience is required as they only emerge through the continuous evolution of an organism over time.

However, even then I doubt it would be quite your cup of tea.

The puzzle with red numbers and the question mark - i don't get it.
The puzzle with the row, color, hexagon - was too hard for me, jet is ok.
The puzzle with the math equation (first row is colored) - why don't you just display the second row from the very beginning? I didn't pay any attention to it since the numbers get erased if you can't solve a puzzle with one try and i didn't had enough numbers jet.

I absolutely don't get the numbers in the first room. But except that, it was ok.

This one was a little bit ...
- the "invisible" hot spot on the first scene with the clue - unnecessarily hard to find.
- was the puzzle with the arrows really supposed to be guessed? Last arrow was missing.
- the puzzle with the 4 digits where the first one has to be run through till the digits lock in and are used for the other 4 digits ... it's different and therefore i was searching for the 2x 4-digit codes for quiet some time till i found out.
- the puzzle with the 4 "?" was quiet nice, but could be hard if you don't get the right idea.

like it, but's a little too easy for me :D

This is actually a game (is someone wonders). You can get out through the front door. But i only managed to get the TV, Heater and Fridge medal. what is the fourth one?

Doesn't load: Unknown Error. NS_ERROR_NOT_AVAILABLE

EDIT: why am i attacked all the time in thee first area? i'm now level 4. Is this supposed to be like this?

EDIT2: First 2 areas now work. On the 3th i still got attacked out of nowhere. Also, the health portions are a little bit rare. My health is down and i only had one potion left when the ghost attack occurred. No sense to continue playing.

AlCheddah responds:

Error fixed with updated version. Thanks for you patience!

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